Standard CS2 Competitive and Premier use MR12: 12 rounds per half, up to 24 regulation rounds, and 13 round wins to win before overtime.
| Mode | Regulation format | Win target |
|---|---|---|
| Competitive | MR12; up to 24 rounds | 13; 12–12 can be a draw |
| Premier | MR12 with overtime at 12–12 | 13 in regulation; overtime rules then apply |
| Casual | Up to 15 rounds | 8 |
| Wingman | Up to 16 regulation rounds | 9 |
MR12 means a maximum of 12 rounds in a half, not 12 rounds in an entire match. Teams change sides after the first 12 regulation rounds. A 13–0 win ends after 13 rounds; a 13–11 win uses all 24. The old CS:GO MR15 explanation of 30 rounds and first to 16 does not describe CS2 regulation.
At 12–12, regular Competitive can finish as a draw. Premier provides an overtime segment, while tournament and community-server rules can differ, including repeated overtime. Do not apply one event’s overtime money or repeat rules to every queue. Read the rules for the match you joined. See this Premier and Competitive comparison for the mode distinction.
Freeze time, pauses, technical interruptions and overtime all affect elapsed time. A round can end through the objective or eliminations before its timer expires, and planting the bomb changes the relevant countdown. Leave enough time to finish your chosen match.
The regulation target is 13 round wins under MR12.
A maximum of 12 regulation rounds per half.
It can be up to 24; a team reaching 13 earlier ends it sooner.
After the first 12 regulation rounds in the standard MR12 format.
No. Regular Competitive can finish 12–12 as a draw.
Yes. Premier provides overtime at 12–12; its rules should not be assumed identical to every tournament.
Casual uses a first-to-8 target and Wingman a first-to-9 regulation target.
No. That describes the older MR15 format rather than standard CS2 MR12 regulation.